USE CHECKOUT TOOL
56 Left
Optimal Checkout Path
16 → D20
Alternate: 8 → 8 → D20
56 Checkout Route Diagram — 16 → D20 Dartboard diagram showing the 56 checkout route: 16 → D20. Each highlighted segment shows where to aim on each dart. 2011841361015217319716811149125 56 Dart 1: 16Dart 2: D20

56 Checkout in Darts — 16 → D20

From 56, most of the decision-making is already complete before stepping to the oche. The route — 16 → D20 — is clear, the target is reachable, and the double is in front of you. The challenge is not strategic or positional. It is the ability to execute 16 and then D20 in sequence without allowing the proximity of the finish to change the quality of the throw. Players who over-perform at low scores in practice and under-perform in matches are usually responding to the finish rather than throwing to it.

The miss geometry on the opening dart favours the 8 side. A drift from 16 in that direction leaves 48 — 16 → D16, which preserves a working route. The 7 side produces 49, a harder position to continue from. That asymmetry is useful information: the pre-throw setup can subtly bias the release toward the 8 side without altering the fundamental mechanics of the throw. Knowing which direction is the preferred miss before stepping to the oche removes a decision that would otherwise be made reactively — and reactive decisions under pressure rarely favour the better outcome.

The decision about which route to use from 56 should be made before stepping to the oche — not at it, and not during the visit. Arriving at the line already having chosen 16 → D20 removes an entire category of thought from the throw. Players who are still weighing options as they step forward introduce a kind of cognitive load that does not appear in practice but is consistently present in match conditions. Deciding the route in advance and committing to it completely is the structural version of pressure management — it reduces the number of decisions that need to be made while throwing.

Consistent finishing in darts depends on mental control as much as technique — and mental control, like technique, is trainable through structured practice. The key on 56 is balance between scoring and positioning for the finish. Overcommitting on one dart often creates unnecessary pressure on the next. The most important moment in finishing 56 is not the throw itself — it is the decision to commit made before the throw begins. The dart responds to the mechanics of the throw. Keep those mechanics consistent and pressure becomes irrelevant to the outcome. The moment between stepping to the oche and beginning the throw is where pressure is managed. Use that moment deliberately — breathe, grip consistently, commit.

Against an opponent who can win next visit, the comfort of arriving at D20 through a controlled route is significant. This is the double to be on when the match is on the line.

MISS OUTCOMES — 16
HIT 16 40 Checkout available this visit TAP
GOOD 8 48 Checkout available next visit TAP
RISK 7 49 Checkout available next visit TAP

Route Comparison & Target Selection

Primary: 16 → D20
single 16, closing on double 20 — high-percentage close

Alternate: 8 → 8 → D20
single 8, single 8, closing on double 20 — high-percentage close — no triple required on opener

Two distinct approaches are available from 56. The primary (16 → D20) takes the aggressive line — 16 on the opening dart applies real scoring pressure and leads into D20 as the close. The alternate (8 → 8 → D20) opens on 8, a wider target that removes the need for triple precision. The leg still closes on D20. The distinction is match-contextual: the primary is for tight legs and pressing situations; the alternate is for comfortable leads where protecting the route is more important than maximising first-dart scoring. Neither route is a fallback — both are deliberate choices for defined situations.

The anti-target on 16 is 7. A miss there leaves 49 — the preferred miss is into 8 for 48.

Miss Geometry, Route Structure & When to Use the Alternate

Opening on 16 here means the first dart does not require triple precision. The single segment covers the full scoring area and the miss cost is lower than any triple opening would carry. From 56 this controlled start is what the route structure calls for — not because a triple is unavailable, but because 16 leads into the correct leave for the close more reliably than any triple alternative. Players who override this structure and attempt a triple-first approach from 56 typically arrive at the close from a weaker, less predictable position. Beyond the opening dart geometry, 56 breaks into a two-dart finish: 16 → D20. The directness of the route is both its strength and its demand. 16 must land in the right place to set up D20, and there is no third dart available to correct a mistake between the two. What makes two-dart routes particularly consequential in match play is the visibility of the recovery: both players immediately know whether the first dart has created the close or left a harder problem. That visibility is the pressure unique to two-dart finishes, and the correct response to it is full commitment to the target, released at consistent arm speed. For the alternate option, the alternate route (8 → 8 → D20) removes the triple requirement on the first dart, starting on 8 rather than 16 to arrive at the same close on D20 through a wider, lower-risk path. When ahead by enough that protecting the leg is the priority over pressing, this is the route to use. When the match is close and scoring pace carries strategic weight, the primary is correct. The alternate is not a conservative fallback — it is a specific tool for a specific match situation, and using it at the right moment is a competitive skill rather than a concession.

When and Why to Use This Route

Apply this route when the close matters most. D20 is the strongest double this route can offer and the path to it through 16 is controlled enough to reproduce across visits, even when pressure builds.

The route works because control through the setup produces a better close than aggression does. An aggressive opener might score more on the first dart, but it creates more tension and more variability in the approach to the close. 16 creates less of both. D20 is the destination and this route provides the most reliable path to it.

Why Players Miss This Finish

Players miss 56 through route abandonment. The original plan — 16 → D20 — is correct. A slightly off first dart changes the leave in a small way, and the player decides mid-visit to improvise rather than read the new score and continue with the adjusted route. That improvisation introduces a dart thrown to a target that was chosen quickly rather than correctly. The miss almost always comes from the improvised dart, not the original miss. Players who read their actual leave after every dart and continue with the best available path from there close 56 significantly more often than those who try to recover the original route after a drift.

The fix is specific: before stepping to the oche on 56, decide the full route, decide the preferred miss direction on 16, and commit to both before throwing the first dart. Players who make these decisions at the line rather than before it are making them while moving — which means they are made reactively rather than deliberately. A decision made before the approach is a decision that holds under pressure. A decision made mid-approach changes the throw.

Practice

Practise the 56 checkout by running 16 → D20 as a complete two-dart sequence rather than throwing each dart separately. The transition between 16 and D20 is where two-dart routes most often break down — a good opener creates expectation about the close, and that expectation sometimes changes the throw on D20 in exactly the wrong direction. Run the sequence clean five times. If the break is consistently on the second dart, practise D20 in isolation for a set, then reintegrate it into the full route.

Include recovery reps in every 56 practice session. When 16 drifts into 8, the leave is 48 — practise that score until it feels routine, because it is the most likely leave after an imperfect first dart. When 16 drifts into 7, the leave is 49 — that one deserves practice too, because a leave that has never been practised becomes a source of hesitation in a match. Building familiarity with both miss outcomes means the visit continues automatically rather than stalling after a drift on the opener.

← Take Out 55   |   Take Out 57 →


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Frequently Asked Questions

What is the 56 checkout in darts?
The 56 checkout in darts is 16 → D20. This is a two-dart route that opens on 16 and closes on D20. 16 creates the exact leave for D20 with no intermediate setup required. The route is designed for consistency under match pressure, not just clean conditions.
What does a miss on 16 leave during the 56 checkout?
A miss on 16 during the 56 checkout into 7 leaves 49. A miss into 8 leaves 48. The preferred direction is toward 8, producing the more workable 48. Single-start routes carry a wider target than triples, so miss outcomes are generally more recoverable — but understanding the preferred direction still informs how to set up the throw.
Is 56 a difficult checkout in darts?
56 is a two-dart finish — 16 → D20 — which makes it direct but unforgiving. The opening dart at 16 must land correctly to set up D20; there is no third dart to absorb an error. The close on D20 is one of the most forgiving doubles on the board, which makes this a reliable finish when the opener lands. The difficulty comes from consequence, not complexity.
Is there an alternate checkout for 56 in darts?
Yes — the alternate checkout for 56 is 8 → 8 → D20. Both routes close the leg through comparable structures — the alternate is the option when the primary's opening sequence is not producing clean results on a given visit.
Why do players miss 56 checkouts in competition?
Most missed 56 checkouts in competition are not caused by poor aim. The cause is a change in throw mechanics triggered by awareness of the finish: a tighter grip than normal, a slight deceleration before release, or an attempt to guide the dart onto the target rather than throw it. These changes are subtle enough that the player does not feel them — but the dart does. The fix is a consistent pre-throw routine that resets grip pressure and tempo before each dart, making the throw under match conditions as close as possible to the throw in practice.
What are the bogey numbers in darts and how do they affect the 56 checkout?
The seven bogey numbers in darts are 169, 168, 166, 165, 163, 162, and 159. None of these can be finished in three darts. They are most relevant during scoring visits in the 180–200 range, where hitting a single 20 instead of the treble can leave one of these unfinishable scores. The 56 checkout is not in the bogey range, but understanding bogey numbers is part of route planning at every score — knowing which scoring decisions to avoid earlier in the leg is what prevents bogey numbers from appearing in the first place.
How do you practise the 56 checkout in darts?
The most effective way to practise the 56 checkout is to run the full route (16 → D20) as a complete sequence rather than practising each dart in isolation. Set a target conversion rate — for example, closing 56 within two visits a set number of times — and track it across sessions. Adding a consequence for missing, such as a set of press-ups or restarting a practice game, builds the pressure response that matches require. Players who close 56 reliably in competition have usually built that reliability by placing themselves under match-like conditions in practice, not just by throwing the route in comfortable repetition.

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