USE CHECKOUT TOOL
63 Left
Optimal Checkout Path
T13 → D12
Miss Guidance: Favor 4 over 6
Alternate: 3 → 20 → D20
63 Checkout Route Diagram — T13 → D12 Dartboard diagram showing the 63 checkout route: T13 → D12. Each highlighted segment shows where to aim on each dart. 2011841361015217319716811149125 63 Dart 1: T13Dart 2: D12

63 Checkout in Darts — T13 → D12

Finishing 63 in darts is about controlling the visit from the first throw. The route — T13 → D12 — is the most efficient path to D12 from this score, and it relies on T13 landing cleanly to keep the finish window intact. Two-dart routes at this score are efficient but unforgiving — the first dart either creates the right leave or it does not.

Controlling the dart toward the 4 side on the opening throw from 63 is the miss management available here. A drift into 4 leaves 59 (19 → D20) — a manageable recovery position. The 6 side leaves 57, which creates a significantly harder continuation. The difference between those two outcomes is not small, and it is within the player's control to influence which one is more likely by building a slight directional preference into the throw preparation rather than aiming straight and hoping the miss falls the right way.

The sequence on 63 needs to be treated as three separate committed throws (or two, in this case) rather than as one connected action. Each dart in T13 → D12 should receive its own approach and its own full commitment — T13 thrown to T13, and D12 thrown to D12. Players who think about the double during the setup darts are splitting their attention across the visit in a way that reliably degrades the quality of the throw that needs it most.

The routine before the throw matters as much as the throw itself. A consistent pre-throw process delivers a consistent throw regardless of what is riding on it. Finishing 63 reliably in match play is a trainable skill. Players who build it deliberately — through structured pressure practice rather than hoping for composure — outperform those who rely on natural calm. On 63, the match state can influence decisions in ways that hurt the route. Stay committed to the structure regardless of the opponent's position. On 63, pressure is visible — both players know a finish is on. The ones who close it treat it as just another dart in the leg. The throw fails under pressure when timing changes — not when aim changes. That distinction matters because it points directly to the fix.

Back this route hard when the opponent is on a finish. T13 gives real scoring power and D12 is exactly the double to be closing on under pressure.

MISS OUTCOMES — T13
HIT T13 24 Checkout available this visit TAP
LIKELY S13 50 Checkout available next visit TAP
GOOD 4 59 Checkout available next visit TAP
RISK 6 57 Checkout available next visit TAP

Route Comparison & Target Selection

Primary: T13 → D12
treble 13 (39), closing on double 12 — high-percentage close

Alternate: 3 → 20 → D20
single 3, single 20, closing on double 20 — high-percentage close — no triple required on opener

Two routes, one decision point: how much first-dart risk does the match position warrant? The primary (T13 → D12) requires T13 — a triple that scores hard and sets up D12 as the close. The alternate (3 → 20 → D20) starts on 3 — no triple required, wider target, same close on D20 through a more forgiving path. When the match is close and scoring speed matters, the primary is the correct call. When a comfortable lead means the leg is more safely protected than pressed, the alternate is the correct adjustment.

On 63, 6 is the anti-target. Drifting into it leaves 57 rather than the more manageable 59 from 4.

Miss Geometry, Route Structure & When to Use the Alternate

Treble 13 opens this route with 4 and 6 as its immediate neighbours. From 63, a drift into 4 produces 59 remaining and into 6 produces 57. The asymmetry between those two leaves — 59 on the 4 side versus 57 on the 6 side — is the miss geometry that matters on this score. The better leave is toward 4, and the pre-throw setup is where that preference gets expressed. Players who understand miss geometry on every opening dart they throw are building a positional advantage that accumulates across a match. Beyond the opening dart geometry, 63 breaks into a two-dart finish: T13 → D12. The directness of the route is both its strength and its demand. T13 must land in the right place to set up D12, and there is no third dart available to correct a mistake between the two. What makes two-dart routes particularly consequential in match play is the visibility of the recovery: both players immediately know whether the first dart has created the close or left a harder problem. That visibility is the pressure unique to two-dart finishes, and the correct response to it is full commitment to the target, released at consistent arm speed. For the alternate option, the alternate route (3 → 20 → D20) removes the triple requirement on the first dart, starting on 3 rather than T13 to arrive at the same close on D20 through a wider, lower-risk path. When ahead by enough that protecting the leg is the priority over pressing, this is the route to use. When the match is close and scoring pace carries strategic weight, the primary is correct. The alternate is not a conservative fallback — it is a specific tool for a specific match situation, and using it at the right moment is a competitive skill rather than a concession.

When and Why to Use This Route

Apply this route in any match situation. The combination of T13 for scoring and D12 as the close is designed for exactly the conditions that competitive legs create. This is the strongest available route from this score — use it without reservation.

The strength of this route is that it does not ask the player to choose between power and reliability. T13 provides the scoring efficiency needed to keep the visit aggressive. D12 provides the close quality needed to convert. The combination makes this the strongest available route from this score — and the reason it holds up under match pressure better than alternatives that lean too far in either direction.

Why Players Miss This Finish

The miss on 63 is almost always on the opening dart, not the close. A drift on T13 into 4 leaves 59 — a position that requires recalculating the route under time pressure. Players who do not practise their recovery from that leave find themselves improvising at a moment when improvisation is most expensive. Knowing the best continuation from both miss positions before starting the visit removes the cognitive load that creates the miss on the recovery dart.

Improving on 63 in competition comes from accepting that the throw will not always be perfect and building an automatic response to imperfection. The players who drop this score are usually players who need everything to go right. The players who close it are the ones who have practised enough variants of the route — clean first dart, slightly off first dart, both miss directions — that the visit runs on autopilot regardless of the opening outcome.

Practice

The simplest effective practice format for 63 is a completion drill: attempt T13 → D12 repeatedly, require three consecutive successful completions before finishing the exercise, and restart the count every time a dart misses. This format produces more useful practice than fifty relaxed attempts because the final dart in each set carries real consequence. That consequence is what trains the composure that match finishes require — not just the accuracy.

Add consequence to the end of every 63 practice block. After completing the route a set number of times cleanly, throw T13 deliberately off-line and practise continuing from 57 and 59 without resetting. This forces the continuation habit — the automatic response to a miss on the opener that keeps the visit running rather than stalling. Players who have practised their recovery positions finish more legs from imperfect visits than those who only ever practise the clean route.

← Take Out 62   |   Take Out 64 →


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Frequently Asked Questions

How do you take out 63 in 501?
63 in 501 is taken out with the route T13 → D12. Opening on T13 provides the scoring power needed to reach the finish window, with D12 as the closing double. Two-dart routes are efficient but unforgiving: the first dart either creates the right leave or it does not.
What score is left after hitting single 13 instead of T13 on 63?
Hitting single 13 instead of T13 on 63 leaves 50. 50 is a two-dart finish — if two darts remain, throw DBull to close it now. The single-13 thin miss is the most common breakdown point on this route. Knowing the 50 recovery in advance — not calculating it at the oche — is what keeps the leg recoverable.
Why is 63 a two-dart finish in darts?
63 is a two-dart finish because the score breaks cleanly into T13 followed by D12 with no intermediate setup required. T13 creates the exact leave for D12, and no bridging dart is needed between them. Two-dart finishes are the most efficient route structure in 501 — they demand precision on the opening dart and allow no correction between the first throw and the close.
Is there an alternate checkout for 63 in darts?
Yes — the alternate checkout for 63 is 3 → 20 → D20. This route starts on 3 instead of T13, removing the triple requirement from the opening dart. It reaches the same close on D20 through a more controlled path, making it the preferred choice when a significant lead means protecting the route is more important than scoring efficiency. The primary route (T13 → D12) remains the standard for tight match situations.
How should you approach 63 when you need it to win a leg?
When 63 needs to close a leg, the preparation matters as much as the throw. Decide on T13 → D12 before stepping forward, not at the line. Walk to the oche at the same pace used all match. Check the grip pressure before the arm goes back — pressure builds in the hand before it reaches the arm. And release T13 at full speed without steering. The players who close 63 in decisive moments are not naturally calmer than those who miss it. They have rehearsed the process of committing under pressure until it became automatic.
What are the bogey numbers in darts and how do they affect the 63 checkout?
The seven bogey numbers in darts are 169, 168, 166, 165, 163, 162, and 159. None of these can be finished in three darts. They are most relevant during scoring visits in the 180–200 range, where hitting a single 20 instead of the treble can leave one of these unfinishable scores. The 63 checkout is not in the bogey range, but understanding bogey numbers is part of route planning at every score — knowing which scoring decisions to avoid earlier in the leg is what prevents bogey numbers from appearing in the first place.
Why is 63 harder to finish in matches than in practice?
63 is harder to finish in matches because the mechanics that make the throw work — grip pressure, arm speed, release timing — are the exact mechanics that pressure disrupts. In practice, the throw is automatic. In a match on 63, awareness of the finish creates involuntary grip tension and a tendency to slow the release, both of which move the dart off the intended target. The correction is not a technical adjustment — it is a pre-throw routine that resets those variables before each dart. Players who are reliable on 63 in competition have usually built that routine deliberately rather than relying on natural composure.

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