USE CHECKOUT TOOL
58 Left
Optimal Checkout Path
18 → D20
Alternate: 10 → 16 → D16
58 Checkout Route Diagram — 18 → D20 Dartboard diagram showing the 58 checkout route: 18 → D20. Each highlighted segment shows where to aim on each dart. 2011841361015217319716811149125 58 Dart 1: 18Dart 2: D20

58 Checkout in Darts — 18 → D20

Finishing 58 comes down to confidence and precision on D20. The route — 18 → D20 — creates the right position efficiently with a single setup dart at 18, and the close depends on committing to D20 without hesitation. At this score, hesitation is the most common cause of missed finishes in match play — not poor aim, not technical fault, but a pause in the delivery that changes the release point and drops the dart below the intended target.

Controlling the dart toward the 4 side on the opening throw from 58 is the miss management available here. A drift into 4 leaves 54 (14 → D20) — a manageable recovery position. The 1 side leaves 57, which creates a significantly harder continuation. The difference between those two outcomes is not small, and it is within the player's control to influence which one is more likely by building a slight directional preference into the throw preparation rather than aiming straight and hoping the miss falls the right way.

The sequence on 58 needs to be treated as three separate committed throws (or two, in this case) rather than as one connected action. Each dart in 18 → D20 should receive its own approach and its own full commitment — 18 thrown to 18, and D20 thrown to D20. Players who think about the double during the setup darts are splitting their attention across the visit in a way that reliably degrades the quality of the throw that needs it most.

The moment between stepping to the oche and beginning the throw is where pressure is managed. Use that moment deliberately — breathe, grip consistently, commit. Consistent finishing in darts depends on mental control as much as technique — and mental control, like technique, is trainable through structured practice. At this range, the rhythm of the visit is the most important factor. Players who maintain consistent tempo through all three darts finish 58 far more reliably. There is no special technique for throwing under pressure. The technique is the same. What changes is the willingness to trust it when the result matters. The dart responds to the mechanics of the throw. Keep those mechanics consistent and pressure becomes irrelevant to the outcome.

If the opponent is close, this route does not require changing — the discipline of the approach and the quality of D20 hold up under any level of match pressure.

MISS OUTCOMES — 18
HIT 18 40 Checkout available this visit TAP
GOOD 4 54 Checkout available next visit TAP
RISK 1 57 Checkout available next visit TAP

Route Comparison & Target Selection

Primary: 18 → D20
single 18, closing on double 20 — high-percentage close

Alternate: 10 → 16 → D16
single 10, single 16, closing on double 16 — high-percentage close — no triple required on opener

From 58, the primary (18 → D20) and alternate (10 → 16 → D16) solve the same problem differently. The primary opens on 18 for scoring efficiency — a committed triple that keeps pace and leads to D20. The alternate opens on 10 for reliability — a single that removes the triple requirement and arrives at D16 through a less demanding path. The decision between them is not about which route is better in isolation. It is about what the match position requires. Tight leg: primary. Comfortable lead: alternate.

The anti-target on 18 is 1. A miss there leaves 57 — the preferred miss is into 4 for 54.

Miss Geometry, Route Structure & When to Use the Alternate

The route from 58 starts on 18, a single that asks less of the first throw than a triple would. The wider target area means slight misses are absorbed more cleanly, and the leave it creates is the correct position for the rest of the route. The broader single area means drift registers a score rather than a miss. The structure from 58 is deliberate — 18 is the right first dart, and the commitment it deserves is identical to any other dart in the visit. On the route structure itself, the finish from 58 is direct: 18 then D20. No intermediate setup dart is needed or available. Two-dart routes are compact, readable, and unforgiving — the first dart either creates the close or it does not, and the second dart either closes the leg or it does not. The efficiency of this structure is why two-dart finishes are the most practised in competitive 501, and why precision on the opening dart is the single most important execution variable on any score that breaks into one. On the question of the alternate, two routes are available from 58. The primary (18 → D20) takes the aggressive line through 18, applying maximum pressure and reaching the close most efficiently when the first dart lands correctly. The alternate (10 → 16 → D16) starts on 10 — a larger target, lower miss cost — and closes on D16 through a route that does not demand triple precision on the first throw. A big lead justifies the alternate: the leg is more valuable protected than pressed. A tight leg demands the primary: scoring speed and route efficiency matter more than first-dart comfort.

When and Why to Use This Route

Apply this route when consistency is more important than aggression. Arriving at D20 through 18 is a reliable path that holds up across different match conditions. Players who back this route commit to a structure where the final dart is the strongest available, and that reliability compounds over the course of a match.

The strength of this route is that it makes the close as reliable as possible by protecting the approach. A triple-first route asks for precise execution on the opening dart before the close can even begin. This route opens on 18, which is more forgiving on a slight miss, and uses the resulting control to arrive at D20 from a clean, unhurried position. D20 is one of the best doubles in 501. This route gives it the best chance to perform.

Why Players Miss This Finish

Most 58 misses come from a tempo change mid-visit that the player never consciously made. The sequence begins correctly but something — a slightly off first dart, awareness of the finish, awareness of the opponent — disrupts the rhythm. The next dart is thrown differently. It does not land where it should. The close is now harder than it needed to be. Players who practise returning to the same tempo after disruption — rather than speeding up to compensate — lose fewer legs from 58 than those who let one off dart change the rhythm of the entire visit.

The fix is specific: before stepping to the oche on 58, decide the full route, decide the preferred miss direction on 18, and commit to both before throwing the first dart. Players who make these decisions at the line rather than before it are making them while moving — which means they are made reactively rather than deliberately. A decision made before the approach is a decision that holds under pressure. A decision made mid-approach changes the throw.

Practice

Build the 58 checkout by treating 18 and D20 as a single connected action rather than two separate throws. In practice, run the sequence with a target: three completions before stopping, or a conversion rate across ten attempts. The target creates the same kind of pressure that a match creates — not identically, but closely enough that the throw under target conditions is more representative of the throw in a match than a throw made with no consequence.

Include recovery reps in every 58 practice session. When 18 drifts into 4, the leave is 54 — practise that score until it feels routine, because it is the most likely leave after an imperfect first dart. When 18 drifts into 1, the leave is 57 — that one deserves practice too, because a leave that has never been practised becomes a source of hesitation in a match. Building familiarity with both miss outcomes means the visit continues automatically rather than stalling after a drift on the opener.

← Take Out 57   |   Take Out 59 →


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Frequently Asked Questions

What is the best way to finish 58 in darts?
The best route for 58 in darts is 18 → D20. It balances a controlled opening at 18 and a reliable close on D20. D20 is one of the highest-percentage finishing doubles on the board — forgiving on a slight miss and consistent under pressure.
What does a miss on 18 leave during the 58 checkout?
A miss on 18 during the 58 checkout into 1 leaves 57. A miss into 4 leaves 54. The preferred direction is toward 4, producing the more workable 54. Single-start routes carry a wider target than triples, so miss outcomes are generally more recoverable — but understanding the preferred direction still informs how to set up the throw.
Is 58 a difficult checkout in darts?
58 is a two-dart finish — 18 → D20 — which makes it direct but unforgiving. The opening dart at 18 must land correctly to set up D20; there is no third dart to absorb an error. The close on D20 is one of the most forgiving doubles on the board, which makes this a reliable finish when the opener lands. The difficulty comes from consequence, not complexity.
Is there an alternate checkout for 58 in darts?
Yes — the alternate checkout for 58 is 10 → 16 → D16. Both routes close the leg through comparable structures — the alternate is the option when the primary's opening sequence is not producing clean results on a given visit.
Why do players miss 58 checkouts in competition?
Most missed 58 checkouts in competition are not caused by poor aim. The cause is a change in throw mechanics triggered by awareness of the finish: a tighter grip than normal, a slight deceleration before release, or an attempt to guide the dart onto the target rather than throw it. These changes are subtle enough that the player does not feel them — but the dart does. The fix is a consistent pre-throw routine that resets grip pressure and tempo before each dart, making the throw under match conditions as close as possible to the throw in practice.
What are the bogey numbers in darts and how do they affect the 58 checkout?
The seven bogey numbers in darts are 169, 168, 166, 165, 163, 162, and 159. None of these can be finished in three darts. They are most relevant during scoring visits in the 180–200 range, where hitting a single 20 instead of the treble can leave one of these unfinishable scores. The 58 checkout is not in the bogey range, but understanding bogey numbers is part of route planning at every score — knowing which scoring decisions to avoid earlier in the leg is what prevents bogey numbers from appearing in the first place.
What is the best way to improve at finishing 58 in darts?
Improving at 58 means practising the route (18 → D20) under conditions that simulate match pressure. Pure repetition builds mechanical accuracy; pressure reps build match reliability. A simple method: set 58 as the starting score in a practice game, require a clean finish within a maximum number of visits, and track the conversion rate over time. Adding a miss penalty — anything that makes missing feel consequential — creates the mental environment that matches generate. Players who bridge the gap between practice form and match form on 58 have almost always added this element deliberately.

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