USE CHECKOUT TOOL
64 Left
Optimal Checkout Path
T16 → D8
Miss Guidance: Favor 7 over 8
Alternate: 16 → 16 → D16
64 Checkout Route Diagram — T16 → D8 Dartboard diagram showing the 64 checkout route: T16 → D8. Each highlighted segment shows where to aim on each dart. 2011841361015217319716811149125 64 Dart 1: T16Dart 2: D8

64 Checkout in Darts — T16 → D8

Finishing 64 in darts is about controlling the visit from the first throw. The route — T16 → D8 — is the most efficient path to D8 from this score, and it relies on T16 landing cleanly to keep the finish window intact. Two-dart routes at this score are efficient but unforgiving — the first dart either creates the right leave or it does not.

The preferred miss direction on T16 from 64 is toward 8. Landing there leaves 56, which requires 16 → D20 — a position that still carries a realistic path to the close. The 7 side leaves 57 and a harder problem. Players who pay attention to miss geometry on their primary scoring targets consistently produce better outcomes from imperfect darts, which is where most of the marginal gains in competitive 501 are actually found — not in perfect throws, which are the same for everyone, but in where the imperfect ones land.

Players who are reliable at finishing 64 in competition have usually identified and eliminated one specific failure pattern from their game: the tendency to respond to what just happened rather than commit to what comes next. If the first dart misses, the instinct is to adjust — to be more careful, to aim more precisely, to compensate. That instinct is the source of most dropped legs on 64. The route provides the continuation from any reasonable first-dart outcome. Trusting the route rather than overriding it mid-visit is the discipline that converts practice form into match results.

In competitive darts, the checkout is where matches are decided. The ability to execute under pressure on scores like 64 is the defining skill at the highest level. On 64, the match state can influence decisions in ways that hurt the route. Stay committed to the structure regardless of the opponent's position. On 64, the only difference between practice and match play is the number of thoughts between stepping to the oche and releasing the dart. Fewer thoughts means a better result. On 64, the dart that misses under pressure is usually released too late and too slowly. The player held on fractionally longer than normal. That is the entire cause of the miss. The decision to commit to T16 should be complete before the player leaves the throwing position from the previous dart. Arriving at the oche having already decided removes one source of last-moment disruption.

If the opponent is threatening, commit to T16 and move directly toward D8. Both targets are strong, and this route provides the best answer to immediate match pressure from 64.

MISS OUTCOMES — T16
HIT T16 16 Checkout available this visit TAP
LIKELY S16 48 Checkout available next visit TAP
GOOD 8 56 Checkout available next visit TAP
RISK 7 57 Checkout available next visit TAP

Route Comparison & Target Selection

Primary: T16 → D8
treble 16 (48), closing on double 8 — high-percentage close

Alternate: 16 → 16 → D16
single 16, single 16, closing on double 16 — high-percentage close — no triple required on opener

Match position determines the correct route from 64. The primary (T16 → D8) is the aggressive choice — T16 scores hard, applies pressure, and leads directly to D8. Use it when the leg is tight, when the opponent is close, or when scoring pace matters. The alternate (16 → 16 → D16) is the controlled choice — 16 on the opener removes the triple requirement and arrives at D16 through a lower-risk path. Use it when a comfortable lead means protecting the leg outweighs the need to press. Both routes exist for good reason. The skill is choosing correctly before stepping to the oche.

The miss to avoid on T16 is 7 leaving 57. The good side — 8 — leaves 56. Know this before the throw.

Miss Geometry, Route Structure & When to Use the Alternate

The opening dart at treble 16 has 7 to the left and 8 to the right. From 64 those misses leave 57 and 56 respectively. The preferred side is toward 7, producing the stronger 57 rather than the 56 available on the other side. Miss geometry on the first dart of any route is not abstract — it translates directly into whether the next visit starts from a strong position or a compromised one. Building the throw with a slight bias toward the preferred neighbour, without disrupting the fundamental mechanics, is the execution discipline that high-level 501 players apply consistently. On the route structure itself, two darts close the leg from 64: T16 into D8. The route carries no setup phase, which concentrates the entire execution requirement on the opening dart. Landing T16 cleanly creates a one-dart close; missing it creates an immediate recovery problem with no middle dart to absorb the error. Two-dart routes reward decisive, committed play and punish hesitation or steering on the first throw. The correct approach is to treat T16 as a fully committed throw to a specific target — not a careful, guided approach — and let D8 follow from a controlled position. On the question of the alternate, match position determines which route to throw from 64. The primary (T16 → D8) opens on T16 for maximum scoring efficiency and applies the pressure a close match demands. The alternate (16 → 16 → D16) opens on 16 — a wider target with a lower miss cost — and still closes on D16 through a less demanding path. The decision belongs in the pre-visit setup: at a comfortable lead, choose the alternate and commit to it; in a tight leg, choose the primary and commit to that. Making the decision at the oche rather than before it is where the alternate route gets misused — selecting it reactively rather than deliberately.

When and Why to Use This Route

Apply this route in any match situation. The combination of T16 for scoring and D8 as the close is designed for exactly the conditions that competitive legs create. This is the strongest available route from this score — use it without reservation.

The strength of this route is that it does not ask the player to choose between power and reliability. T16 provides the scoring efficiency needed to keep the visit aggressive. D8 provides the close quality needed to convert. The combination makes this the strongest available route from this score — and the reason it holds up under match pressure better than alternatives that lean too far in either direction.

Why Players Miss This Finish

The miss on 64 is almost always on the opening dart, not the close. A drift on T16 into 7 leaves 57 — a position that requires recalculating the route under time pressure. Players who do not practise their recovery from that leave find themselves improvising at a moment when improvisation is most expensive. Knowing the best continuation from both miss positions before starting the visit removes the cognitive load that creates the miss on the recovery dart.

The practical correction for consistent misses on 64 is to identify which dart in the route is the problem dart — the one that is most often not where it needs to be — and practise that dart specifically under match-like conditions. For most players on 64, the problem dart is not the close. It is either the opener or the middle dart. Practising the close when the problem is earlier in the route is one of the most common and least productive practice habits in club-level 501.

Practice

The simplest effective practice format for 64 is a completion drill: attempt T16 → D8 repeatedly, require three consecutive successful completions before finishing the exercise, and restart the count every time a dart misses. This format produces more useful practice than fifty relaxed attempts because the final dart in each set carries real consequence. That consequence is what trains the composure that match finishes require — not just the accuracy.

Practise 56 and 57 explicitly as part of the 64 practice block. These are the scores left by the two miss directions from T16 — 56 via 8 and 57 via 7. A player who knows both continuations and has thrown them recently does not need to think when one of them appears in a match. The visit continues. That automaticity is what keeps legs alive after an imperfect first dart. Pair the full route practice with recovery reps so neither feels unfamiliar when the match requires it.

← Take Out 63   |   Take Out 65 →


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Frequently Asked Questions

How do you take out 64 in 501?
64 in 501 is taken out with the route T16 → D8. Opening on T16 provides the scoring power needed to reach the finish window, with D8 as the closing double. Two-dart routes are efficient but unforgiving: the first dart either creates the right leave or it does not.
What to do if you miss T16 on the 64 checkout?
If you miss T16 on 64 and hit single 16, you leave 48. 48 is a two-dart finish — if two darts remain, throw 16 → D16 to close the leg now. If the miss drifted wide into 7 (leaving 57) or 8 (leaving 56), identify the stronger recovery position immediately and commit to that route. The miss is done — the only question is the next dart.
Is 64 a difficult checkout in darts?
64 is a two-dart finish — T16 → D8 — which makes it direct but unforgiving. The opening dart at T16 must land correctly to set up D8; there is no third dart to absorb an error. The close on D8 is one of the most forgiving doubles on the board, which makes this a reliable finish when the opener lands. The difficulty comes from consequence, not complexity.
When should you use the alternate route on 64?
The alternate route — 16 → 16 → D16 — is the match-state choice on 64. When holding a comfortable lead and protecting the leg matters more than pressing for the fastest close, opening on 16 instead of T16 removes the triple requirement from the first dart. The leg still closes on D16 through a wider, lower-risk path. Use the primary (T16 → D8) when the match is close or pace is needed; use the alternate when the lead justifies reducing first-dart precision.
What is the most common mistake when finishing 64 in darts?
The most common mistake on 64 is allowing the score to change the throw. Players who are aware they are on a finish subconsciously add care or deliberation — they grip harder, slow the release, or steer the dart toward the target rather than throwing it at it. All three produce the miss they were trying to avoid. The correct response to a pressure finish on 64 is to treat the throw as identical to every other dart in the leg: same routine, same tempo, same release.
What are the bogey numbers in darts and how do they affect the 64 checkout?
The seven bogey numbers in darts are 169, 168, 166, 165, 163, 162, and 159. None of these can be finished in three darts. They are most relevant during scoring visits in the 180–200 range, where hitting a single 20 instead of the treble can leave one of these unfinishable scores. The 64 checkout is not in the bogey range, but understanding bogey numbers is part of route planning at every score — knowing which scoring decisions to avoid earlier in the leg is what prevents bogey numbers from appearing in the first place.
Why is 64 harder to finish in matches than in practice?
64 is harder to finish in matches because the mechanics that make the throw work — grip pressure, arm speed, release timing — are the exact mechanics that pressure disrupts. In practice, the throw is automatic. In a match on 64, awareness of the finish creates involuntary grip tension and a tendency to slow the release, both of which move the dart off the intended target. The correction is not a technical adjustment — it is a pre-throw routine that resets those variables before each dart. Players who are reliable on 64 in competition have usually built that routine deliberately rather than relying on natural composure.

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