USE CHECKOUT TOOL
46 Left
Optimal Checkout Path
14 → D16
Alternate: 6 → D20
46 Checkout Route Diagram — 14 → D16 Dartboard diagram showing the 46 checkout route: 14 → D16. Each highlighted segment shows where to aim on each dart. 2011841361015217319716811149125 46 Dart 1: 14Dart 2: D16

46 Checkout in Darts — 14 → D16

The 46 checkout is a finishing opportunity where execution is everything. The route — 14 → D16 — is short and direct, running 14 into D16 with no intermediate setup required. Closing on D16 gives this finish a high-percentage close — it is one of the most reliable doubles in darts and one of the most practised. At 46, the scoring phase is done. What remains is clean execution.

The preferred miss direction on 14 from 46 is toward 11. Landing there leaves 35, which requires 3 → D16 — a position that still carries a realistic path to the close. The 9 side leaves 37 and a harder problem. Players who pay attention to miss geometry on their primary scoring targets consistently produce better outcomes from imperfect darts, which is where most of the marginal gains in competitive 501 are actually found — not in perfect throws, which are the same for everyone, but in where the imperfect ones land.

Players who are reliable at finishing 46 in competition have usually identified and eliminated one specific failure pattern from their game: the tendency to respond to what just happened rather than commit to what comes next. If the first dart misses, the instinct is to adjust — to be more careful, to aim more precisely, to compensate. That instinct is the source of most dropped legs on 46. The route provides the continuation from any reasonable first-dart outcome. Trusting the route rather than overriding it mid-visit is the discipline that converts practice form into match results.

The grip is where pressure enters the throw first. Noticing grip tension before stepping to the oche is the earliest point at which the miss can be prevented. Breathe before the throw. Under pressure, shallow breathing is the norm — and it changes every aspect of the physical execution in ways that are difficult to compensate for. Players who finish 46 consistently in competition are not naturally calmer than those who miss it. They have simply rehearsed the response to pressure enough that it no longer interferes with the mechanics. On 46, discipline matters most — stay within the route and avoid forcing adjustments that were not part of the original plan. Conviction before stepping to the oche matters as much as mechanics on 46. A player who is still deciding is already in trouble.

The opponent's position makes the choice of close more important. D16 is the right answer — it splits cleanly on a slight miss and gives a working recovery regardless of the pressure level.

MISS OUTCOMES — 14
HIT 14 32 Checkout available this visit TAP
GOOD 11 35 Checkout available next visit TAP
RISK 9 37 Checkout available next visit TAP

Route Comparison & Target Selection

Primary: 14 → D16
single 14, closing on double 16 — high-percentage close

Alternate: 6 → D20
single 6, closing on double 20 — high-percentage close — no triple required on opener

Match position determines the correct route from 46. The primary (14 → D16) is the aggressive choice — 14 scores hard, applies pressure, and leads directly to D16. Use it when the leg is tight, when the opponent is close, or when scoring pace matters. The alternate (6 → D20) is the controlled choice — 6 on the opener removes the triple requirement and arrives at D20 through a lower-risk path. Use it when a comfortable lead means protecting the leg outweighs the need to press. Both routes exist for good reason. The skill is choosing correctly before stepping to the oche.

Avoid 9 on this visit. It leaves 37 — the weaker of the two available miss directions. Better miss is 11 for 35.

Miss Geometry, Route Structure & When to Use the Alternate

The route from 46 starts on 14, a single that asks less of the first throw than a triple would. The wider target area means slight misses are absorbed more cleanly, and the leave it creates is the correct position for the rest of the route. The broader single area means drift registers a score rather than a miss. The structure from 46 is deliberate — 14 is the right first dart, and the commitment it deserves is identical to any other dart in the visit. In terms of the dart count and sequence, two darts close the leg from 46: 14 into D16. The route carries no setup phase, which concentrates the entire execution requirement on the opening dart. Landing 14 cleanly creates a one-dart close; missing it creates an immediate recovery problem with no middle dart to absorb the error. Two-dart routes reward decisive, committed play and punish hesitation or steering on the first throw. The correct approach is to treat 14 as a fully committed throw to a specific target — not a careful, guided approach — and let D16 follow from a controlled position. On the alternate route decision, match position determines which route to throw from 46. The primary (14 → D16) opens on 14 for maximum scoring efficiency and applies the pressure a close match demands. The alternate (6 → D20) opens on 6 — a wider target with a lower miss cost — and still closes on D20 through a less demanding path. The decision belongs in the pre-visit setup: at a comfortable lead, choose the alternate and commit to it; in a tight leg, choose the primary and commit to that. Making the decision at the oche rather than before it is where the alternate route gets misused — selecting it reactively rather than deliberately.

When and Why to Use This Route

This route is best used when a dependable close on D16 is the goal. The controlled approach through 14 is not passive — it is a deliberate choice to arrive at one of the best doubles in darts from the most reliable angle. Use it when the match situation rewards discipline over urgency.

This route is effective because it treats close quality as the primary objective. D16 is a strong finishing double that rewards clean approach play and is forgiving on a slight miss. Getting there through 14 rather than a more aggressive opener means the player arrives at the close with better rhythm and less accumulated tension. That rhythm is what makes D16 reliable in match conditions.

Why Players Miss This Finish

The 46 checkout is dropped when players make the visit conditional on the first dart landing perfectly. If 14 goes where it should, the route continues. If it drifts, the player pauses, adjusts, recalculates — and introduces tension into a visit that was still perfectly recoverable. Most misses on 14 from 46 still leave a clean continuation. The mistake is treating a slight drift as a reason to change the plan rather than a reason to read the new score and commit to the next dart.

Players who close 46 most reliably have solved the same problem: they have made the response to an imperfect dart automatic. When 14 lands slightly off, the right response is to read the new score immediately and throw the best available continuation without hesitation. That response is not instinctive — it is trained. Practising the recovery from the two most likely miss positions on 14 is the most direct way to reduce the number of legs dropped from a recoverable position on 46.

Practice

The simplest effective practice format for 46 is a completion drill: attempt 14 → D16 repeatedly, require three consecutive successful completions before finishing the exercise, and restart the count every time a dart misses. This format produces more useful practice than fifty relaxed attempts because the final dart in each set carries real consequence. That consequence is what trains the composure that match finishes require — not just the accuracy.

Recovery practice is not supplementary to 46 training — it is essential to it. The two most likely recovery positions from a miss on 14 are 35 (via 11) and 37 (via 9). Practising both of these scores alongside the full 46 route produces a player who can continue the visit without recalculation after an imperfect first dart. That continuation speed — the automatic response to a slight drift — is one of the most valuable and least-practised skills in club-level 501.

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Frequently Asked Questions

How do you take out 46 in 501?
46 in 501 is taken out with the route 14 → D16. The route uses 14 to set up the exact leave for D16. Two-dart routes are efficient but unforgiving: the first dart either creates the right leave or it does not.
What does a miss on 14 leave during the 46 checkout?
A miss on 14 during the 46 checkout into 11 leaves 35. A miss into 9 leaves 37. The preferred direction is toward 11, producing the more workable 35. Single-start routes carry a wider target than triples, so miss outcomes are generally more recoverable — but understanding the preferred direction still informs how to set up the throw.
Why is 46 a two-dart finish in darts?
46 is a two-dart finish because the score breaks cleanly into 14 followed by D16 with no intermediate setup required. 14 creates the exact leave for D16, and no bridging dart is needed between them. Two-dart finishes are the most efficient route structure in 501 — they demand precision on the opening dart and allow no correction between the first throw and the close.
When should you switch from 14 → D16 to the alternate on 46?
Switch to the alternate route (6 → D20) on 46 when the primary's approach is not producing clean results, when match position rewards a more controlled path, or when a different route structure better suits the current throw rhythm. The primary (14 → D16) is the default; the alternate is a deliberate adjustment, not a fallback.
How do you finish 46 under pressure in darts?
Finishing 46 under pressure depends on committing to the route before stepping to the oche — not at it. The route (14 → D16) is already decided. The only variable is the quality of the throw, which is determined by grip consistency and arm speed. The most common miss under pressure on 46 is not an aim error. It is a timing error: the arm slows slightly, the grip tightens, and the dart lands low and inside. The correction is to release the dart at the same speed used all session — not slower, not more carefully.
What are the bogey numbers in darts and how do they affect the 46 checkout?
The seven bogey numbers in darts are 169, 168, 166, 165, 163, 162, and 159. None of these can be finished in three darts. They are most relevant during scoring visits in the 180–200 range, where hitting a single 20 instead of the treble can leave one of these unfinishable scores. The 46 checkout is not in the bogey range, but understanding bogey numbers is part of route planning at every score — knowing which scoring decisions to avoid earlier in the leg is what prevents bogey numbers from appearing in the first place.
Why is 46 harder to finish in matches than in practice?
46 is harder to finish in matches because the mechanics that make the throw work — grip pressure, arm speed, release timing — are the exact mechanics that pressure disrupts. In practice, the throw is automatic. In a match on 46, awareness of the finish creates involuntary grip tension and a tendency to slow the release, both of which move the dart off the intended target. The correction is not a technical adjustment — it is a pre-throw routine that resets those variables before each dart. Players who are reliable on 46 in competition have usually built that routine deliberately rather than relying on natural composure.

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