USE CHECKOUT TOOL
38 Left
Optimal Checkout Path
D19
Alternate: 6 → D16
38 Checkout Route Diagram — D19 Dartboard diagram showing the 38 checkout route: D19. Each highlighted segment shows where to aim on each dart. 2011841361015217319716811149125 38 Dart 1: D19

38 Checkout in Darts — D19

The 38 checkout is a one-dart finish — the simplest route structure in darts, and in many ways the most demanding. There is no setup dart to ease into the visit, no bridging throw to absorb a slight miss on the opener. The leg is decided entirely by a single dart at D19, and the full weight of that responsibility lands on one throw. Players who struggle with one-dart finishes in match play almost never struggle because the target is difficult. They struggle because the absence of a sequence removes the rhythm that multi-dart visits create. A single dart means stepping to the oche with nothing to warm up on and everything on the line from the first release.

Misses on one-dart finishes in competitive play are almost never caused by a poor aim line. The line to D19 is typically correct. The miss happens in the execution: a change in grip pressure, a deceleration before the release, or an attempt to steer the dart into the bed rather than throw it. All of these produce a dart that leaves the hand later than intended and lands slightly lower and to the side. The fix is not in the aim. It is in releasing the dart at the same speed and from the same point as every other throw in the session.

If D19 is missed, the 3 side leaves 35 (3 → D16) — a workable recovery position. The 7 side leaves 31, which is significantly harder to work from. Controlling the release toward the 3 side is the miss management available on this finish. It does not require a change in aim — it is a slight adjustment in the follow-through direction that consistently produces better outcomes when the dart drifts off the intended target.

Practising D19 in isolation prepares the throw. Practising it with a consequence — a score to beat, a format that punishes the miss — prepares the player. The difference between those two approaches explains most of the gap between how players perform on 38 in warm-up and how they perform on it in competition. Consistent closers on one-dart finishes have trained both the physical and the psychological dimension deliberately.

MISS OUTCOMES — D19
HIT D19 0 Leg won TAP
LIKELY S19 19 Checkout available next visit TAP
GOOD 3 35 Checkout available next visit TAP
RISK 7 31 Checkout available next visit TAP

Route Comparison & Target Selection

Primary: D19
double 19

Alternate: 6 → D16
single 6, closing on double 16 — high-percentage close — no triple required on opener

The alternate route (6 → D16) is built for a specific match situation: when ahead comfortably enough that protecting the leg is more important than pressing. Opening on 6 rather than D19 removes the triple requirement from the first dart — the target is larger, the miss cost lower, and the close on D16 is still reachable through a controlled path. The primary (D19) remains the standard for situations where scoring efficiency matters. Both routes close the leg; the decision between them is made before stepping to the oche based on the current match state.

The only target on 38 is D19. There are no alternative routes — step up and commit to the double.

Miss Geometry, Route Structure & When to Use the Alternate

D19 opens this route from 38 — a double start that prioritises reliability on the first dart over maximum scoring pace. The larger target area compared to a triple bed means the route is more forgiving on the opening dart, and the leave it creates sets up the close cleanly. From 38 this is not a conservative choice — it is what the route structure requires. The correct execution is to throw D19 with the same rhythm and confidence applied to any other target, not to treat it as a smaller version of a triple that still requires careful aim. Considering the route structure, one dart closes the leg from 38. The route reduces entirely to a single throw at D19 — no setup, no positioning, no sequence to manage. The execution requirement is the same as any other dart in the visit: full commitment to the target at consistent arm speed, with no deceleration or guidance at the point of release. One-dart finishes in match play can generate more pressure per dart than any other finish type, precisely because there is nothing else to focus on. The preparation is to treat the throw as unremarkable — the same dart, thrown the same way, to a specific target that happens to end the leg. Where the alternate comes in, the alternate route (6 → D16) removes the triple requirement on the first dart, starting on 6 rather than D19 to arrive at the same close on D16 through a wider, lower-risk path. When ahead by enough that protecting the leg is the priority over pressing, this is the route to use. When the match is close and scoring pace carries strategic weight, the primary is correct. The alternate is not a conservative fallback — it is a specific tool for a specific match situation, and using it at the right moment is a competitive skill rather than a concession.

When and Why to Use This Route

This is the default at this score. The leg ends on D19 and there is no better route, no smarter approach, and no alternative worth considering. The decision is already made. The preparation is already done. What remains is to walk to the oche, commit to the throw, and release the dart at the same tempo used all session.

One-dart finishes are the cleanest routes in 501 and this is why: they separate execution from decision-making entirely. In multi-dart routes, both happen simultaneously — the player is executing a dart while processing what comes next. On a one-dart finish, the decision is already complete before the throw begins. D19 is the target, the route, and the outcome in one.

Why Players Miss This Finish

One-dart finishes on 38 are missed because of what happens between stepping to the oche and releasing the dart. Players who are aware they are on a finish alter their routine: they stand differently, they breathe differently, they grip the dart differently. Every one of those changes is an attempt to be more controlled — and every one of them produces a worse throw than the unremarkable one used in practice. The routine before the throw is where the miss is determined. Players who miss 38 in competition are almost always players who changed something they were not aware of changing.

The mechanical fix for missed 38 finishes is not a change in technique. The technique is correct. The fix is refusing to allow the match situation to alter the mechanics. That refusal is built through practice in uncomfortable conditions — not just repeating the throw, but repeating it when something depends on the outcome. Players who have been on D19 in practice with a consequence attached to missing have a fundamentally different relationship to the shot in a match than those who have only hit it in relaxed warm-up.

Practice

Practising 38 effectively means creating conditions where the throw on D19 matters. One method: throw a set game, require yourself to reach 38 through scoring play, then close it. Another: throw D19 in sets of five with a target conversion rate — four out of five, three out of five — and track it across sessions. Either format is more useful than throwing D19 casually until it goes in, because the performance gap between 38 in practice and 38 in a match is almost entirely a pressure gap, not a skill gap.

Recovery practice on 38 means practising what happens after a split. If D19 is missed into the single below, the remaining score still has a route — learn it and practise it deliberately. If it is missed into the outer ring, it is a bust and 38 must be reset. Knowing both outcomes in advance, and having practised the split leave at least a handful of times, means the match response to a miss is automatic rather than improvised. The players who close one-dart finishes most consistently in competition are the ones who have practised not just the clean hit, but the miss and its consequences.

← Take Out 37   |   Take Out 39 →


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Frequently Asked Questions

What is the best way to take out 38 in 501?
The best way to take out 38 is a single, committed dart at D19. One-dart finishes reward players who treat the throw as unremarkable — the same grip, the same release, the same pace as every other dart in the session. Any attempt to be more deliberate or careful than usual changes the mechanics and produces the miss it was trying to prevent.
When should you switch from D19 to the alternate on 38?
Switch to the alternate route (6 → D16) on 38 when the primary's approach is not producing clean results, when match position rewards a more controlled path, or when the close matters more than the approach and D16 is the stronger double to be arriving at. The primary (D19) is the default; the alternate is a deliberate adjustment, not a fallback.
How do you finish 38 under pressure in darts?
Finishing 38 under pressure depends on committing to the route before stepping to the oche — not at it. The route (D19) is already decided. The only variable is the quality of the throw, which is determined by grip consistency and arm speed. The most common miss under pressure on 38 is not an aim error. It is a timing error: the arm slows slightly, the grip tightens, and the dart lands low and inside. The correction is to release the dart at the same speed used all session — not slower, not more carefully.
What are the bogey numbers in darts and how do they affect the 38 checkout?
The seven bogey numbers in darts are 169, 168, 166, 165, 163, 162, and 159. None of these can be finished in three darts. They are most relevant during scoring visits in the 180–200 range, where hitting a single 20 instead of the treble can leave one of these unfinishable scores. The 38 checkout is not in the bogey range, but understanding bogey numbers is part of route planning at every score — knowing which scoring decisions to avoid earlier in the leg is what prevents bogey numbers from appearing in the first place.
Why is 38 harder to finish in matches than in practice?
38 is harder to finish in matches because the mechanics that make the throw work — grip pressure, arm speed, release timing — are the exact mechanics that pressure disrupts. In practice, the throw is automatic. In a match on 38, awareness of the finish creates involuntary grip tension and a tendency to slow the release, both of which move the dart off the intended target. The correction is not a technical adjustment — it is a pre-throw routine that resets those variables before each dart. Players who are reliable on 38 in competition have usually built that routine deliberately rather than relying on natural composure.

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