USE CHECKOUT TOOL
42 Left
Optimal Checkout Path
10 → D16
Alternate: 2 → D20
42 Checkout Route Diagram — 10 → D16 Dartboard diagram showing the 42 checkout route: 10 → D16. Each highlighted segment shows where to aim on each dart. 2011841361015217319716811149125 42 Dart 1: 10Dart 2: D16

42 Checkout in Darts — 10 → D16

At 42, the finish is close range work. The route — 10 → D16 — is compact, closing on D16, which is the most practised double in competitive 501 and one of the most forgiving on a slight miss. The risk at this score is not the target. It is the tendency to approach low-score finishes with more deliberation than the throw needs — slowing down to be more careful, which in practice means altering the mechanics that make the throw reliable.

Controlling the dart toward the 6 side on the opening throw from 42 is the miss management available here. A drift into 6 leaves 36 (D18) — a manageable recovery position. The 15 side leaves 27, which creates a significantly harder continuation. The difference between those two outcomes is not small, and it is within the player's control to influence which one is more likely by building a slight directional preference into the throw preparation rather than aiming straight and hoping the miss falls the right way.

The sequence on 42 needs to be treated as three separate committed throws (or two, in this case) rather than as one connected action. Each dart in 10 → D16 should receive its own approach and its own full commitment — 10 thrown to 10, and D16 thrown to D16. Players who think about the double during the setup darts are splitting their attention across the visit in a way that reliably degrades the quality of the throw that needs it most.

Players who finish 42 consistently in competition are not naturally calmer than those who miss it. They have simply rehearsed the response to pressure enough that it no longer interferes with the mechanics. On 42, the first dart sets the tone for the entire visit. A clean 10 that lands where it should tells the body the visit is under control. A miss that requires recalculation introduces the tension that drops legs. Pressure at 42 creates one specific temptation: to do more. More care, more deliberation, more force. All of it produces the miss it was trying to prevent. The grip is where pressure enters the throw first. Noticing grip tension before stepping to the oche is the earliest point at which the miss can be prevented. Breathe before the throw. Under pressure, shallow breathing is the norm — and it changes every aspect of the physical execution in ways that are difficult to compensate for.

Opponent pressure does not damage this route much — D16 is a forgiving double, and the route structure is sound regardless of match state.

MISS OUTCOMES — 10
HIT 10 32 Checkout available this visit TAP
GOOD 6 36 Checkout available next visit TAP
RISK 15 27 Checkout available next visit TAP

Route Comparison & Target Selection

Primary: 10 → D16
single 10, closing on double 16 — high-percentage close

Alternate: 2 → D20
single 2, closing on double 20 — high-percentage close — no triple required on opener

The primary (10 → D16) is the standard route — 10 scores hard and D16 closes the leg with the route's full structure intact. The alternate (2 → D20) replaces 10 with 2, a single that does not require a 6mm triple bed on the opening dart. From 42, that trade makes sense when holding a significant lead: the leg is already likely to be won, and the wider first-dart target reduces the chance of a breakdown on the opener. Use the primary when scoring matters; use the alternate when the lead justifies reducing risk.

Avoid 15 on this visit. It leaves 27 — the weaker of the two available miss directions. Better miss is 6 for 36.

Miss Geometry, Route Structure & When to Use the Alternate

The route from 42 starts on 10, a single that asks less of the first throw than a triple would. The wider target area means slight misses are absorbed more cleanly, and the leave it creates is the correct position for the rest of the route. The broader single area means drift registers a score rather than a miss. The structure from 42 is deliberate — 10 is the right first dart, and the commitment it deserves is identical to any other dart in the visit. On the route structure itself, two darts close the leg from 42: 10 into D16. The route carries no setup phase, which concentrates the entire execution requirement on the opening dart. Landing 10 cleanly creates a one-dart close; missing it creates an immediate recovery problem with no middle dart to absorb the error. Two-dart routes reward decisive, committed play and punish hesitation or steering on the first throw. The correct approach is to treat 10 as a fully committed throw to a specific target — not a careful, guided approach — and let D16 follow from a controlled position. On the question of the alternate, match position determines which route to throw from 42. The primary (10 → D16) opens on 10 for maximum scoring efficiency and applies the pressure a close match demands. The alternate (2 → D20) opens on 2 — a wider target with a lower miss cost — and still closes on D20 through a less demanding path. The decision belongs in the pre-visit setup: at a comfortable lead, choose the alternate and commit to it; in a tight leg, choose the primary and commit to that. Making the decision at the oche rather than before it is where the alternate route gets misused — selecting it reactively rather than deliberately.

When and Why to Use This Route

Use this route when patience is the right call. Arriving at D16 through 10 is more repeatable than any triple-first alternative at this score, and the close it produces is as reliable as darts has to offer.

This approach is effective because it treats the double as the centrepiece and builds the route around setting it up well. D16 is the strongest available close from this score — high-percentage, forgiving on a slight miss, and one of the most practised doubles in competitive 501. The opening through 10 exists to deliver the player to that close in the best available condition.

Why Players Miss This Finish

Players miss 42 through route abandonment. The original plan — 10 → D16 — is correct. A slightly off first dart changes the leave in a small way, and the player decides mid-visit to improvise rather than read the new score and continue with the adjusted route. That improvisation introduces a dart thrown to a target that was chosen quickly rather than correctly. The miss almost always comes from the improvised dart, not the original miss. Players who read their actual leave after every dart and continue with the best available path from there close 42 significantly more often than those who try to recover the original route after a drift.

Players who close 42 most reliably have solved the same problem: they have made the response to an imperfect dart automatic. When 10 lands slightly off, the right response is to read the new score immediately and throw the best available continuation without hesitation. That response is not instinctive — it is trained. Practising the recovery from the two most likely miss positions on 10 is the most direct way to reduce the number of legs dropped from a recoverable position on 42.

Practice

Practise the 42 checkout by running 10 → D16 as a complete two-dart sequence rather than throwing each dart separately. The transition between 10 and D16 is where two-dart routes most often break down — a good opener creates expectation about the close, and that expectation sometimes changes the throw on D16 in exactly the wrong direction. Run the sequence clean five times. If the break is consistently on the second dart, practise D16 in isolation for a set, then reintegrate it into the full route.

Recovery practice is not supplementary to 42 training — it is essential to it. The two most likely recovery positions from a miss on 10 are 27 (via 15) and 36 (via 6). Practising both of these scores alongside the full 42 route produces a player who can continue the visit without recalculation after an imperfect first dart. That continuation speed — the automatic response to a slight drift — is one of the most valuable and least-practised skills in club-level 501.

← Take Out 41   |   Take Out 43 →


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Frequently Asked Questions

What is the 42 checkout in darts?
The 42 checkout in darts is 10 → D16. This is a two-dart route that opens on 10 and closes on D16. 10 creates the exact leave for D16 with no intermediate setup required. The route is designed for consistency under match pressure, not just clean conditions.
What does a miss on 10 leave during the 42 checkout?
A miss on 10 during the 42 checkout into 6 leaves 36. A miss into 15 leaves 27. The preferred direction is toward 15, producing the more workable 27. Single-start routes carry a wider target than triples, so miss outcomes are generally more recoverable — but understanding the preferred direction still informs how to set up the throw.
Why is 42 a two-dart finish in darts?
42 is a two-dart finish because the score breaks cleanly into 10 followed by D16 with no intermediate setup required. 10 creates the exact leave for D16, and no bridging dart is needed between them. Two-dart finishes are the most efficient route structure in 501 — they demand precision on the opening dart and allow no correction between the first throw and the close.
When should you switch from 10 → D16 to the alternate on 42?
Switch to the alternate route (2 → D20) on 42 when the primary's approach is not producing clean results, when match position rewards a more controlled path, or when a different route structure better suits the current throw rhythm. The primary (10 → D16) is the default; the alternate is a deliberate adjustment, not a fallback.
How do you finish 42 under pressure in darts?
Finishing 42 under pressure depends on committing to the route before stepping to the oche — not at it. The route (10 → D16) is already decided. The only variable is the quality of the throw, which is determined by grip consistency and arm speed. The most common miss under pressure on 42 is not an aim error. It is a timing error: the arm slows slightly, the grip tightens, and the dart lands low and inside. The correction is to release the dart at the same speed used all session — not slower, not more carefully.
What are the bogey numbers in darts and how do they affect the 42 checkout?
The seven bogey numbers in darts are 169, 168, 166, 165, 163, 162, and 159. None of these can be finished in three darts. They are most relevant during scoring visits in the 180–200 range, where hitting a single 20 instead of the treble can leave one of these unfinishable scores. The 42 checkout is not in the bogey range, but understanding bogey numbers is part of route planning at every score — knowing which scoring decisions to avoid earlier in the leg is what prevents bogey numbers from appearing in the first place.
How do you practise the 42 checkout in darts?
The most effective way to practise the 42 checkout is to run the full route (10 → D16) as a complete sequence rather than practising each dart in isolation. Set a target conversion rate — for example, closing 42 within two visits a set number of times — and track it across sessions. Adding a consequence for missing, such as a set of press-ups or restarting a practice game, builds the pressure response that matches require. Players who close 42 reliably in competition have usually built that reliability by placing themselves under match-like conditions in practice, not just by throwing the route in comfortable repetition.

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