USE CHECKOUT TOOL
94 Left
Optimal Checkout Path
T18 → D20
Miss Guidance: Throw toward 4
Alternate: T20 → 18 → D8
94 Checkout Route Diagram — T18 → D20 Dartboard diagram showing the 94 checkout route: T18 → D20. Each highlighted segment shows where to aim on each dart. 2011841361015217319716811149125 94 Dart 1: T18Dart 2: D20

94 Checkout in Darts — T18 → D20

On 94, the route is already decided before stepping to the oche. The job is to execute T18 → D20 cleanly and let the structure do the work. Arriving at D20 through a controlled visit is the strongest position available from this score — it is a high-percentage double that rewards consistent approach play.

From 94, a miss on T18 has a clear preferred direction: toward 1, which leaves 93 — checkout T19 → D18. A drift into 4 leaves 90 instead — the worse of the two outcomes by a meaningful margin. This is not something to aim for passively. The pre-throw routine should include a deliberate bias toward the 1 side, expressed in the follow-through direction rather than in any adjustment to the aim line. Consistent application of this principle across a match produces better leaves on misses, which reduces the number of visits needed to close a leg.

What separates consistent finishers on 94 from inconsistent ones is rarely the route they choose. It is the quality of the decision-making that precedes each throw. Taking an extra moment before stepping to the oche to confirm T18 → D20 as the right route, confirm T18 as the right first target, and confirm full commitment to the execution removes the reactive thinking that pressure introduces. The throw itself is already there — what gets disrupted under match conditions is the clarity of intent before the throw begins.

The moment between stepping to the oche and beginning the throw is where pressure is managed. Use that moment deliberately — breathe, grip consistently, commit. Consistent finishing in darts depends on mental control as much as technique — and mental control, like technique, is trainable through structured practice. At 94, the route is already decided before stepping to the oche. The job is to follow it — not to improve on it mid-visit under pressure. The biggest mistake under pressure is changing tempo instead of trusting the throw that got you here. The dart responds to the mechanics of the throw. Keep those mechanics consistent and pressure becomes irrelevant to the outcome.

The strength of this route against match pressure is its lack of weak links. T18 scores aggressively, D20 closes reliably, and even imperfect darts in the middle still produce a workable position.

MISS OUTCOMES — T18
HIT T18 40 Checkout available this visit TAP
LIKELY S18 76 Checkout available next visit TAP
GOOD 1 93 Checkout available next visit TAP
RISK 4 90 Checkout available next visit TAP

Route Comparison & Target Selection

Primary: T18 → D20
treble 18 (54), closing on double 20 — high-percentage close

Alternate: T20 → 18 → D8
treble 20 (60), single 18, closing on double 8 — high-percentage close

The primary (T18 → D20) and alternate (T20 → 18 → D8) close on comparable doubles — D20 and D8 respectively — and both offer a valid path to the finish from 94. The miss geometry on T18 is workable on both sides — 93 and 90 are both recoverable positions. The distinction is in the approach. The primary is the standard route and should be used as the default. The alternate is the contingency for visits when the primary's sequence is not producing clean grouping — same close quality, different path, equally valid when the specific approach is working better.

The anti-target on T18 is 4. A miss there leaves 90 — the preferred miss is into 1 for 93.

Miss Geometry, Route Structure & When to Use the Alternate

The opening dart at treble 18 has 1 to the left and 4 to the right. From 94 those misses leave 93 and 90 respectively. The preferred side is toward 1, producing the stronger 93 rather than the 90 available on the other side. Miss geometry on the first dart of any route is not abstract — it translates directly into whether the next visit starts from a strong position or a compromised one. Building the throw with a slight bias toward the preferred neighbour, without disrupting the fundamental mechanics, is the execution discipline that high-level 501 players apply consistently. On the route structure itself, two darts close the leg from 94: T18 into D20. The route carries no setup phase, which concentrates the entire execution requirement on the opening dart. Landing T18 cleanly creates a one-dart close; missing it creates an immediate recovery problem with no middle dart to absorb the error. Two-dart routes reward decisive, committed play and punish hesitation or steering on the first throw. The correct approach is to treat T18 as a fully committed throw to a specific target — not a careful, guided approach — and let D20 follow from a controlled position. On the question of the alternate, the alternate (T20 → 18 → D8) provides a different path to the close — through T20 to D8 rather than the primary's route through T18 to D20. Both routes close the leg and both arrive at comparable finishing doubles. The alternate is the contingency for visits when the primary structure is not producing clean results: a grouping issue on T18, a leave that favours a different approach, or a visit where a fresh sequence produces better rhythm than repeating the primary. The primary is the default; the alternate is the in-visit adjustment.

When and Why to Use This Route

Apply this route when the opponent is on a finish and immediate scoring matters. T18 is the most efficient first dart available and D20 provides the close — there is no weaker link in this route. It is the right call under any level of pressure.

The route works by giving the player two strong darts rather than one strong dart and one compromise. A route that opens aggressively but finishes on a weak double gives power without reliability. A route that opens cautiously but closes on a strong double gives reliability without power. This route has both — T18 provides the power and D20 provides the reliability — which is why it is the strongest structure available from this score.

Why Players Miss This Finish

Two-dart checkouts on 94 are missed because of what happens between the first dart landing and the second one being thrown. When T18 lands in the bed, the player is immediately aware the close is one dart away. That awareness changes the approach to D20 — the grip tightens slightly, the tempo changes, and the dart that was going in practice drifts. The player who closes 94 reliably has learned to treat D20 as the same throw as T18: same tempo, same grip, no additional deliberation. The score changes. The throw does not.

The fix is specific: before stepping to the oche on 94, decide the full route, decide the preferred miss direction on T18, and commit to both before throwing the first dart. Players who make these decisions at the line rather than before it are making them while moving — which means they are made reactively rather than deliberately. A decision made before the approach is a decision that holds under pressure. A decision made mid-approach changes the throw.

Practice

Build the 94 checkout by treating T18 and D20 as a single connected action rather than two separate throws. In practice, run the sequence with a target: three completions before stopping, or a conversion rate across ten attempts. The target creates the same kind of pressure that a match creates — not identically, but closely enough that the throw under target conditions is more representative of the throw in a match than a throw made with no consequence.

Include recovery reps in every 94 practice session. When T18 drifts into 4, the leave is 90 — practise that score until it feels routine, because it is the most likely leave after an imperfect first dart. When T18 drifts into 1, the leave is 93 — that one deserves practice too, because a leave that has never been practised becomes a source of hesitation in a match. Building familiarity with both miss outcomes means the visit continues automatically rather than stalling after a drift on the opener.

← Take Out 93   |   Take Out 95 →


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Frequently Asked Questions

What is the best way to finish 94 in darts?
The best route for 94 in darts is T18 → D20. It balances scoring power on T18 with a reliable close on D20. D20 is one of the highest-percentage finishing doubles on the board — forgiving on a slight miss and consistent under pressure.
What happens if you miss T18 on 94?
Missing T18 on 94 into 1 leaves 93. Missing into 4 leaves 90. Of those two outcomes, the preferred direction is toward 4, which produces the stronger continuing position at 90. Building a slight bias toward that side in the pre-throw setup — without changing the aim line — is the miss management available on this score.
Is 94 a difficult checkout in darts?
94 is a two-dart finish — T18 → D20 — which makes it direct but unforgiving. The opening dart at T18 must land correctly to set up D20; there is no third dart to absorb an error. The close on D20 is one of the most forgiving doubles on the board, which makes this a reliable finish when the opener lands. The difficulty comes from consequence, not complexity.
Is there an alternate checkout for 94 in darts?
Yes — the alternate checkout for 94 is T20 → 18 → D8. Both routes close the leg through comparable structures — the alternate is the option when the primary's opening sequence is not producing clean results on a given visit.
Why do players miss 94 checkouts in competition?
Most missed 94 checkouts in competition are not caused by poor aim. The cause is a change in throw mechanics triggered by awareness of the finish: a tighter grip than normal, a slight deceleration before release, or an attempt to guide the dart onto the target rather than throw it. These changes are subtle enough that the player does not feel them — but the dart does. The fix is a consistent pre-throw routine that resets grip pressure and tempo before each dart, making the throw under match conditions as close as possible to the throw in practice.
What are the bogey numbers in darts and how do they affect the 94 checkout?
The seven bogey numbers in darts are 169, 168, 166, 165, 163, 162, and 159. None of these can be finished in three darts. They are most relevant during scoring visits in the 180–200 range, where hitting a single 20 instead of the treble can leave one of these unfinishable scores. The 94 checkout is not in the bogey range, but understanding bogey numbers is part of route planning at every score — knowing which scoring decisions to avoid earlier in the leg is what prevents bogey numbers from appearing in the first place.
What is the best way to improve at finishing 94 in darts?
Improving at 94 means practising the route (T18 → D20) under conditions that simulate match pressure. Pure repetition builds mechanical accuracy; pressure reps build match reliability. A simple method: set 94 as the starting score in a practice game, require a clean finish within a maximum number of visits, and track the conversion rate over time. Adding a miss penalty — anything that makes missing feel consequential — creates the mental environment that matches generate. Players who bridge the gap between practice form and match form on 94 have almost always added this element deliberately.

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